Now follow the path along the upper-right exit, to arrive at the Mud Pool. Look at the plant next to the wall, and break off part of the DELICATE PLANT. Jump onto the spring, which then lets you jump over the wall. Look at the solid ground in front of the wall, and place your SPRING on the solid ground. Look at the brick wall - you’re too weak to climb it. Look at the desk, and try to open the drawer - it’s locked. Talk to the Captain if you like, but he’s not making things easy for you. You have permission to do anything you want to the Captain. It’s your job to interrogate him, and discover the secret password. He ties himself up and acts like a prisoner. The Captain takes you back to his office to begin the next trial. Search the Captain’s body to get the JAIL KEY. He touches the aluminium bowl, and gets electrocuted. Now look at the crates in the door again, and talk to the crates in the door to summon the Captain. You should head a slight cackle, indicating that the electricity has been turned on. Look at the switch in the wall next to the door, and flip the switch to turn on the electricity. Look at the live wire on the floor, in front of the door, and attach the live wire to the bowl of food. Look at the bowl to realise that it’s made from aluminium. Look at the crates (gaps) in the door, and keep talking to the door until you comment about being hungry. Yank on the BULB that’s hanging down from the ceiling - you pull the BULB out, leaving the wire trailing on the floor, in front of the door. Read the graffiti on the wall to see some amusing messages. Look at the bed, and take the SPRING from the bed. Your first task is to escape from this cell. When you’re ready, leave the Bar.Įnter the middle door, which is the Captain‘s Office.Īfter welcoming you to the Training Camp, the Captain informs you that you must complete 3 trials. Look at the CRUMBS on the table on the right, and take the CRUMBS. I wonder why? Look at the radio on the back wall, and notice that the aerial is really a coat hanger. Try to open the storeroom door on the left - the Barman seems very protective of it, telling you to keep away from it. Talk to the Barman, who tells you that there are only 3 people at this training camp - him, the guard, and the Captain. Open door on the left, and enter the Bar.Įxplore the Bar. Follow the path right, to the Training Ground. Open your Inventory and show him your PASS. He won’t let you enter the Training Camp until you show him your PASS. The Guard is bored, that’s why he’s reading the SOLDIER NEWS MAGAZINE. Look at the Guard, and talk to the Guard. You just have to successfully complete 3 trials at the RGB Training Camp first… You only agreed to become a Secret Agent, as a way to meet women. You have been recruited by the government to become an RGB Agent, in the hope that you can help them solve a bizarre case involving gold bars that were stolen from the European Bank. the RGB camp, the village and the estate of Jan Ciagwa, the main suspect in the case of unexplained thefts.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RGB TRAINING CAMP Teenagent takes place in three large locations, i.e. The game starts in the RGB training camp, where after basic training we start to act. From banks in unexplained circumstances, literally in front of the guards' eyes, gold bars disappear, and no one else, as our hero has to solve the mystery of these crimes. The player directs the actions of a teenager, Mark Hopper, who was recruited completely by accident to serve in a secret RGB organization, or more precisely, he was simply drawn from the phone book. This is a classic point & click adventure game made entirely in two-dimensional graphics, modelled on the great hits of LucasArts, such as Monkey Island or Day of the Tentacle. In 1994 it was published in our country by CD Projekt, and its creation is the responsibility of programmers from the Metropolis Software House team. Teenagent is one of the best and one of the first entirely Polish adventure games.
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