Each stage will be equal to 25% of your final mark. The assessment of these modules will be split into four parts corresponding to four stages of the project - explore, ideate, accelerate, and incubate. If you’re doing the four-year MArt programme, you will be required to complete level 7 modules. The professional studio project module will be assessed just like level 4 and 5 modules for the two other modules (advanced specialism, professional practice), 100% of your mark will be based on a self-evaluative portfolio. 25% retrospective - you will be required to write a reflective analysis and present it for moderation and assessment.75% product - you will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work.Formative assessments are developmental and do not count towards your overall module mark.įor level 4 and 5 modules, your assessment will be split into two parts: The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. The four modules of this final year will cover the crucial aspects that will define your studio's success.įor more details about modules, see the full module specifications. You will be asked to organise yourself to work as a digital studio, working on projects that are viable and to a commercial standard. If you’re doing the four-year MArt programme, in this final year you’ll develop entrepreneurship skills needed to manage your fledgling studio as a real business. Professional studio project (60 credits)įourth year (level 7 - integrated masters students only).Specialism (15 credits) - options include:īy your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation.Computer animation (2D) - ddvanced (30 credits). Computer animation (2D) - pro (30 credits).Compositing for VFX - core (15 credits)įrom your second year, you’ll start to specialise in 2D computer animation and work in teams on industry-style projects.Creative foundations - project (30 credits).Creative foundations - craft (30 credits).This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between animation, game art and VFX if you change your mind before your second year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year.Īll undergraduate students on creative art degrees (BA/MArt) study common modules in their first year. Our Storyboarding Tutor Iliana Franklin was appointed Toon Boom Ambassador for 2022.Īll undergraduate students study common modules in their first year.Our student short films have been nominated and won several international awards over the years, including Jerich0 being shortlisted for the Student BAFTA Awards.With modules including sketch-visualisation, backgrounds, lighting and shading, concept Art 2D specialism – follow 2D specialist modules, focusing more on traditional drawing skills and how to leverage them with new digital tools.Soft skills – learn soft skills such as teamwork, organisation and giving and receiving feedback to prepare you to the real world of work.All-round creative skills – study common modules in your first year to gain an understanding of animation, visual effects and game art and and how the pipelines cross over.You will also receive feedback on some of your work from industry professionals Professional input – our advisory board of experts, from the likes of DNEG ( Avengers: Endgame and Oscar-winning Dune), Cinesite ( Iwájú and Thor: Love and Thunder) and Netflix, help keep this degree up to date.Industry-standard studios – study in a studio environment that mirrors current industry practice, using professional software such as Maya, ToonBoom Harmony and Blender.47 Escapees worked on Avengers: Endgame, 28 on Fantastic Beasts: The Secrets of Dumbledore and 16 on Stranger Things Successful alumni – you'll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios.Industry briefs – work on industry-standard briefs and experience real-life scenarios, just like in a professional studio.Based in London – home to some of the best animation studios in the world.Ranked 3rd in the UK – and 8th in Europe in the Animation Career Review’s school ranking.
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